Plans To Hit Hard

Shigeru Miyamoto being awesome.

In the gaming industry, you need hits to stay afloat.  The more hits you have, the more the games sell. The more the games sell, the easier it is to justify making sequels – but selling as many games as you can, as fast as you can, may not be the best business plan for companies trying to compete. Especially one as big as Nintendo.

Keiji Inafune, Comcept Incorporated CEO and long time Graphic Designer, Developer, graduating to Head of Development or “Salaryman” as he calls himself for Capcom in an interview with 4Gamer , translated by Cheemeister of, know’s this well from his tenure at Capcom.

“More. More. People always want more fun and prettier graphics, right? This is to be expected, and it’s not necessarily a bad thing. But that’s where a problem arose,”

“It’s not a system where you don’t get paid your next month’s paycheck if the game doesn’t sell,”

Increased production usually means the product will underdeveloped and what do under developed products do? They fail, usually because of some unseen malfunction via incompetence due to development speed. It’s like writing a story without editing it. You’re going to have plot holes.

“Even if it doesn’t sell, you still get your paycheck the next month. Because people are used to working in such a system, against such competition, the sense of wanting to make a better and better game has weakened. It’s like, “I’m just doing what I was told to do.” “

Fortunately for us, Nintendo‘s taking the development approach over production and for the next 3 years, Nintendo as well as their fans (me included) are going to know nothing but bliss with the release of each of their upcoming titles.

Splatoon, a third person shooter, was released late last month, Mario Maker (Super Mario Minecraft), Yoshi’s Wooly World and even a new addition to the Star Fox franchise, Star Fox Wii U are all slated to be released later this year plus the eventual release of The Legend of Zelda Wii U in either later 2016 or 2017.

These games, all being developed and published by Nintendo (Producer of Good-Feel, the developers of Yoshi’s wooly world, has directed or produced every home console Yoshi game in the series) could have released all of these games by now, fully playable, but they chose to take the extra time to make sure that the content is, not only playable, but enjoyable.  They’re taking the extra time to make sure that the mechanics don’t feel like someone dumped an old Ford Model-T that they got out of a junkyard on our heads.

I didn’t write this article to make you aware of how Nintendo seems to be prioritizing things though.  This is more of a how Nintendo’s going to blow people away in the coming years piece. Aside from the previously mentioned Wii U exclusive games there will be no shortage of 3rd party Wii U titles either.

Nexis Games – Ucraft Wii U Exclusive You’ll be able to play Minecraft on the Wii U by the end of this year too.

Monolith Soft/Nintendo SPD – Xenoblade Chronicles X Nintendo Exclusive has already been released in Japan on April 29th and will be released in NA later this year.

Atlus/Intelligent Systems – Shin Megami Tensei X Fire Emblem is slated for Japanese release later in the year and North American release late 2016 as well.

While the development is taking time, we’re all going to be better for it when the games are released.  In the meantime, pick up a controller and play some Hyrule Warriors or Bayonetta 2, Star Fox style. 😉


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